Beyond the Beef Head Waiter Not Moving

Steps...

  • (1) Ask around the Ultra-Luxe for information regarding Ted Gunderson's disappearance.
  • (2) Get Ted back to his father if he is still alive.
  • (3) Inquire with Mortimer at the Ultra-Luxe about the investigator.
  • (4) Get into the investigator's room at the Ultra-Luxe.
  • (5) Search the Investigator for clues.
  • (6) Meet with the investigator's contact in the Ultra-Luxe steam room at 4pm.
  • (7) Find a way to gain access to the members Only section of the Gourmand.
  • (8) (Optional) Get rid of Philippe and cook for the banquet using his recipe for human flesh.
  • (9) (Optional) Find a sponsor to help you join the White Glove Society.
  • (10) Find a sponsor to help you join the White Glove Society.
  • (11) Use the intercom to call in the head waiter.
  • (12) Bring Ted to the Members Only section to expose Mortimer at the end of his banquet speech.
  • (13) Talk to Heck Gunderson.

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Important Items...

Investigator's Room Key, Matchbook, Ultra-Luxe Freezer Key.

This side quest is complicated, to say the very least. The good news is that it all goes down in one venue, so this side quest doesn't at all involve traveling and moving around from location to location, as a lot of more cumbersome side quests require. To undertake this side quest, you have to voyage over to the Ultra-Luxe Casino, a stately building at the center of the New Vegas Strip. You'll be able to easily identify this building by its crisp white façade and fountain spewing water out front. When you enter, expect to be stopped by a member of the White Glove Society. The White Glove Society is the group that runs the Ultra-Luxe Casino, and they don't want anyone armed coming into the building. Do keep in mind that it's important you still sneak in the small weapons you can hide, since you're going to need them shortly.

The crux of this side quest revolves around a man named Heck Gunderson. If that name sounds familiar, it should. He's also intimately involved in the Side Quest known as Pheeble Will . In that side quest, you'll meet an old farming couple out on the Strip that want Gunderson dealt with, as he's strong-arming them out of the farming business. If you're following the way we did things, then you'll want to first deal with Gunderson's issue with that old couple by using a high Speech skill to convince them to go away. Doing so will negate any affect they have on the side quest, which will make your life easier. As you'll find out, we're going through this side quest in a very specific way, which is to befriend the White Glove Society so that they'll help you during New Vegas' endgame. Naturally, if you want to go about things in a different fashion, you're more than welcome to, but that won't be covered here.

The first person you'll want to briefly speak with, after the Pheeble Will side quest has been dealt with in its entirety, is none other than Heck Gunderson. If you followed through with Pheeble Will the way we recommended, then this will be the first time you've spoken to Heck. Explore all options during that conversation, and you'll eventually learn why Heck is here. He has a business relationship with the White Glove Society, but his son has suddenly gone missing, and he doesn't know why. With that information learned, the next person you'll want to seek is out is a woman named Marjorie. She's behind a desk at the Gourmand entrance, which can be found via a doorway at the back end of the casino's first floor. You can speak with her about an investigator that's been on the trail of some people that have gone missing here at the casino. Explore all other options with Marjorie if you'd like, but for our purposes, you'll definitely want to stay away from any discussion about the White Glove's Society illicit past, in which they were cannibals. This won't go a long way in making you any friends!

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At the end of your conversation with Marjorie, after you've finished off all branches of the conversation tree, she'll recommend that you go and visit the hotel's manager, a man named Mortimer. You may have run into him earlier; he's behind the semi-circular desk at the back end of the first floor, so you've already passed him by once to reach Marjorie. You can speak with Mortimer curtly, keeping in mind once again that you should avoid any talk of cannibalism, or risk messing this entire side quest up. Upon inquiring about the whereabouts of the investigator, you'll learn that Mortimer has given him a room free of charge. He'll even hand over the Investigator's Room Key so you can go visit with the investigator yourself. Well that's nice of him! Let's move on now, and do just that.

Reaching the hotel room in question is easy. To do so, look for a double-door to the right of Mortimer's desk that's labeled Hotel Rooms. Once you're through that door, all you need to do is walk upstairs and open the first door on your right, which can be opened easily now that you've procured the key from Mortimer. Once inside, though, don't let the grisly scene you find startle you. At least, not yet. Instead, turn around and face the door, and wait patiently for two armed White Glove Society goons to barge in. This is why we mentioned earlier that it couldn't hurt to sneak some weapons into here to give you an edge. Defend yourself from these goons, keeping things as clean and quiet as possible. Once you're done, you can then turn back to the dead body you initially found in here. That's the body of the now-deceased investigator. On him, you'll find a Matchbook. Believe it or not, that's a very important item that you must acquire to continue.

The key here is to examine the Matchbook in your inventory once you acquire it. Doing so will tip you off to a rendezvous that the murdered investigator was to have with an unknown person, down in the bathing area of the hotel, which can be found on the first floor, across from the area where you spoke to Marjorie earlier. The key is to get there at around four o'clock. When you do, you'll find a well-dressed employee of the casino walking towards a secluded back room off of the pool. Follow him as he walks through the back rooms. When he sits down, you can then speak with him. Surprised that you're here to meet him instead of the investigator, you can quickly spill the beans as to what you know. This man, Chauncey, knows what's going on here. Mortimer, the man you met earlier, has been trying to revert the White Glove Society back to their cannibalistic ways. Chauncey was helping the investigator get to the bottom of it when he was suddenly murdered. Chauncey will give you some ideas, when you pick his brain, about how you may want to proceed. We'll explain below precisely what we did, which will allow you to bring Mortimer to justice while befriending the White Glove Society, all at the same time.

The next thing you have to do is break into the kitchen. Doing so isn't easy, but it's completely doable (and necessary, at that). The kitchen can be found in the Gourmand section of the casino, where you earlier spoke with Marjorie. If you move further into that location and look to your right, you'll find another counter with more White Glove Society members behind it, and a locked door behind them. The idea here is to crouch down and wait until it says [HIDDEN]. When it does, quickly unlock the door with a simple Lockpick skill. You may want to save before you do so just in case someone sees you, but chances are, no one will be the wiser as long as it says [HIDDEN] on your screen. Head on through the door and begin to walk down into the depths of the casino, where the kitchen can be found, via several doors on the right of the corridor you'll eventually encounter.

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After passing by the two White Glove Society members scorching meat with flamethrowers, you'll walk down some stairs and find the aforementioned corridor. It's at this point that you'll no doubt run into a White Glove Society member who stops you and asks you what you're doing down here in a clearly cordoned-off location. You can use pretty basic Speech or Repair skill checks to convince him to turn away, which should be no problem for you. Once he's gone, you can then continue forward and bear rightward into the kitchen, where you'll run into a man named Philippe. This guy is as rude and snooty as you can imagine, considering himself the culinary master of the Mojave Wasteland (and beyond). But he's also the key to helping the White Glove Society, and as you'll find out, you'll need to deal with things delicately here in order to move forward successfully.

The key with Philippe is to convince him that you're someone you're not. Be rude and aggressive right back to Philippe. After more conversation like that, you'll eventually start to get various kinds of skill checks. Medicine, Barter or Speech skills of about a 50 or over will do the trick; the idea is to basically upset Philippe enough (or otherwise convince him) so that he goes away, leaving you alone in the kitchen to do what you will. While there are multiple ways to do this, we found that using our Barter skill to convince him that you work with a publisher putting out a cookbook did the trick. We even followed that up with a Medicine skill line that upsets him enough about his traumatic experience with his family that he leaves us alone quicker than we would have initially imagined. But that's good news, because now you can get down to creating a little culinary creation of your own, if you managed to convince Philippe to leave behind a few recipes for you that is.

With the angry and egotistical chef out of the way, approach the stove he was located near. There should be a pan sitting on the stovetop. Go ahead and examine it, which will give you the opportunity to cook. However, without a fairly high Survival skill, you'll need to use a high Intelligence check to cook while replacing the human flesh the recipe called for with something a little more imitation. Once the food is cooked, go ahead and approach the intercom on the wall near the kitchen's entrance. As long as it's between 7 and 8 at night, you can call a waiter to come take the food upstairs. If it's not that time, simply use the in-game wait system to reach that time instantaneously, and then call for the waiter. Just be absolutely certain you disappear for a few minutes thereafter. The waiter must not see you in order for this to work. So call him, hide, wait a few (real life) minutes, and then approach the stove. As long as the meat-like substance that was in the pan on the stove is now gone, the waiter has successfully come and taken the food away.

However, there's more to this story. Heck Gunderson's son is still in danger, and you'll need to take care of him. The specific way we went about this side quest ensured that no human flesh was used, meaning Heck's son is still very much alive. You can find him in the freezer at the back end of the kitchen, which can be opened with some basic Science skills. Alternately, you could always use the Ultra-Luxe Freezer Key that Philippe leaves with you when he takes off. Once inside the freezer, speak to the captive son of Heck's, whose name is Ted. The idea here is to speak with Ted, letting him know that some of the White Glove Society thinks it's necessary to revert to their old, cannibalistic ways. Apparently, he was next on the menu. However, convince him to come along with you to out Mortimer, as opposed to seeking vengeance. Doing so will allow you to get rid of the more unsavory elements of the Society without losing respect from them, which will be all-important if you want their help during New Vegas' endgame.

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With Heck in tow, leave the kitchen, swing rightward once back out in the corridor, and head up some stairs. This will lead back to a door that heads directly into the Members Only section of the casino. Once through the door, immediately duck down and hide behind the counter ahead. Meanwhile, you'll hear Mortimer talking to his guests about how they're all eating human flesh. But if you followed our directions, the joke's on him! Once his speech ends, walk up to him and confront him. With Ted in tow, it's clear no one has eaten human flesh today. Embarrassed, you can (and should) let Mortimer run off, while ensuring him (and thus everyone else around you) that the entire White Glove Society is not to blame. And just like that, you can then return to Heck Gunderson in the casino itself, reuniting father and son. Be sure to speak to Heck thereafter and convince him that vengeance isn't the answer, either against the White Glove Society or the Strip as a whole. This will gain you good favor with the White Glove Society, which is all you need if you're following our specific instructions as outlined in our Walkthrough .

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Source: https://www.ign.com/wikis/fallout-new-vegas/Beyond_the_Beef

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